What this layout shows

Watch the Uranium Waste leaving the Nuclear Power Plants: it feeds nothing and simply dead-ends.

How it works

  1. This steady-rate plan uses the Planner’s Satisfactory 1.1.x recipe data. Two Nuclear Power Plants at 2,500 MW each meet the 5,000 MW minimum. They consume 0.4 Uranium Fuel Rod/min and 480 m³/min of cooling Water.
  2. The plan mines 40 Uranium Ore/min for the rods. Its Converter route makes Sulfur and Caterium Ore from Reanimated SAM plus Iron and Copper Ore; the raw SAM demand is 16/min. If those ores can be mined at the site, replace the Converter route and solve again.
  3. The fuel chain makes Encased Uranium Cell in a Blender using Sulfuric Acid and Concrete, then combines it with Encased Industrial Beam and Electromagnetic Control Rod in a Manufacturer. Sulfuric Acid is made from Sulfur and Water.
  4. Start the rod factory on an external grid, fill the cooling-water supply and load the plants with Uranium Fuel Rod. This plan’s net Water resource requirement is 504 m³/min: 480 for plant cooling plus 24 net for the acid chain.
  5. The two plants output 20 Uranium Waste/min combined. At this stage it feeds no process, so belt it to storage.
  6. Choose a stage by more than generator rating. In the 1.1.x samples, uranium-only provides 5,000 MW and stores 20 Uranium Waste/min; plutonium adds output to 7,500 MW and stores 1 Plutonium Waste/min; the full Ficsonium loop reaches 17,500 MW and feeds both waste streams back into fuel. The simplified sample provides 2,500 MW and uses alternate recipes such as Infused Uranium Cell to omit the Sulfuric Acid chain. Choose from four constraints: target output, reprocessing inputs, space for waste storage, and unlocked recipes. These are steady-rate calculations from one sample dataset, not current-game measurements.

Calculated at build time

These are not fixed illustrative figures: they are solved again on game data 1.1.x every time the static pages are generated.

These figures come from solving this template at build time.

  • Total power generated: 5,000.00 MW
  • Uranium Fuel Rod burned in generators: 0.40 items/min
  • Generators to build: 2
  • Uranium Waste left over: 20.00 items/min
  • Production power: 231.43 MW
  • Production and power buildings to build: 23
Raw resource required from outsideRateUnit
Water 504.00 m³/min
Iron Ore 87.90 items/min
Copper Ore 62.00 items/min
Limestone 57.60 items/min
Uranium 40.00 items/min
Coal 27.90 items/min
SAM 16.00 items/min

Notes for building it in game

  • Have an external power source and initial Uranium Fuel Rod stock ready before switching on the plant row. The solver does not model start-up inventory or recipe cycles, so use an in-game reserve rather than treating a per-minute rate as a first-batch quantity.
  • Uranium Waste has 0 sink points in this data and cannot go into the AWESOME Sink. At 20/min, blocked storage or a stopped belt can back up the plants. Keep waste storage away from walkways and use a Hazmat Suit with an Iodine-Infused Filter around radioactive items.
  • When moving from storage to plutonium reprocessing, first keep the 20/min Uranium Waste outlet clear, then verify Non-Fissile Uranium and Plutonium Rod inputs, and finally provide storage for the remaining 1 Plutonium Waste/min. For Ficsonium, do not connect the downstream loop until Plutonium Waste and its added inputs are supplied; watch buffer levels for accumulation. These are plans based on bundled 1.1.x recipes.
  • To move to stage 2, add Plutonium Fuel Rod to the enabled fuels and tick “leave none behind” for Uranium Waste. Uranium is unlimited in this sample to prevent the solver from substituting a Converter-made Uranium route; setting the SAM limit to 0 makes Sulfur and Caterium Ore use miners instead.
  • These figures use Satisfactory 1.1.x game-bundled Docs and the current sample solver. Update 1.2 recipe values are unverified. The Planner does not simulate pipe filling, head lift, belt or machine stalls, nor startup success. If power is short, check rods, cooling-water flow, then the waste outlet.

Sources

Related items

Open the template

Opens the planner with the targets, alternate recipes, generator types and fuels already loaded. Change the target rates to match your own factory.

Open “Nuclear, stage 1: uranium power” in the planner