What this layout shows
Watch the Plutonium Waste pass through Ficsonium into fuel rods, with all three kinds of fuel rod entering the plants.
How it works
- Make Uranium Fuel Rod as in stage 1 and Plutonium Fuel Rod as in stage 2, and burn each in Nuclear Power Plants.
- Feed the Plutonium Waste into a Particle Accelerator with Singularity Cell and Dark Matter Residue to make Ficsonium.
- Dark Matter Residue comes from Reanimated SAM in a Converter. Singularity Cell is built in a Manufacturer from Nuclear Pasta, Dark Matter Crystal, Iron Plate and Concrete.
- Feed Ficsonium, Electromagnetic Control Rod, Ficsite Trigon and Excited Photonic Matter into a Quantum Encoder to make Ficsonium Fuel Rod. The Dark Matter Residue it gives back goes into the Ficsonium step.
- Burn the Ficsonium Fuel Rod in a Nuclear Power Plant. This rod leaves no waste, so no nuclear waste ever leaves the site.
Results compared with “Nuclear, stage 1: uranium power”
These are not fixed illustrative figures: they are solved again on game data 1.1.x every time the static pages are generated.
The baseline is “Nuclear, stage 1: uranium power” solved again with the same target. Read the change in raw resources together with the generator count, the waste left over and the production power.
| Metric | Baseline → template | Change |
|---|---|---|
| Water | 504.00 → 522.27 m³/min | 3.6% more |
| Iron Ore | 87.90 → 94.80 items/min | 7.8% more |
| Copper Ore | 62.00 → 177.95 items/min | 187.0% more |
| Limestone | 57.60 → 92.91 items/min | 61.3% more |
| Uranium | 40.00 → 22.86 items/min | 42.9% less |
| Coal | 27.90 → 66.79 items/min | 139.4% more |
| SAM | 16.00 → 75.65 items/min | 372.8% more |
| Raw Quartz | 0.00 → 17.70 items/min | Newly used |
| Nitrogen Gas | 0.00 → 15.14 m³/min | Newly used |
| Crude Oil | 0.00 → 5.49 m³/min | Newly used |
| Generators to build | 2 → 4 | 100.0% more |
| Uranium Waste left over | 20.00 → 0.00 items/min | None left |
| Heavy Oil Residue left over | 0.00 → 1.83 m³/min | Newly produced |
| Production power | 231.43 → 488.20 MW | 111.0% more |
Power covers the production buildings and the fuel chain; extraction machines are not included.
Raw resources the template needs
| Raw resource required from outside | Rate | Unit |
|---|---|---|
| Water | 522.27 | m³/min |
| Copper Ore | 177.95 | items/min |
| Iron Ore | 94.80 | items/min |
| Limestone | 92.91 | items/min |
| SAM | 75.65 | items/min |
| Coal | 66.79 | items/min |
| Uranium | 22.86 | items/min |
| Raw Quartz | 17.70 | items/min |
| Nitrogen Gas | 15.14 | m³/min |
| Crude Oil | 5.49 | m³/min |
Notes for building it in game
- The plan reprocesses all of the Uranium Waste and all of the Plutonium Waste. A stall anywhere backs the waste up into the plants and stops the power, so put containers in front of each waste step as a buffer.
- The radioactive materials now include three kinds of fuel rod and two kinds of waste. Keep the reprocessing block away from the factory proper, and protect yourself with walls, distance and Iodine-Infused Filters.
- On top of Sulfuric Acid and Nitric Acid you need pipes for Excited Photonic Matter and Dark Matter Residue. Run the fluids and gases in before starting and confirm that the Particle Accelerators and the Quantum Encoder can accept them.
- Only two settings differ from stage 2: Ficsonium Fuel Rod was added to the fuels, and “leave none behind” is ticked for Plutonium Waste. To stop at plutonium, undo those two.
Related items
- Ficsonium Fuel Rod
- Water
- Copper Ore
- Iron Ore
- Limestone
- SAM
- Coal
- Uranium
- Raw Quartz
- Nitrogen Gas
- Crude Oil
- Copper Ingot
- Concrete
- Copper Sheet
- Uranium Fuel Rod
- Uranium Waste
- Wire
- Silica
- Steel Ingot
- Caterium Ingot
- Quickwire
- Iron Ingot
- Reanimated SAM
- Steel Pipe
- Stator
- Encased Uranium Cell
- Encased Industrial Beam
- Electromagnetic Control Rod
- Plutonium Fuel Rod
- Plutonium Waste
- Caterium Ore
- AI Limiter
- Iron Plate
- Sulfuric Acid
- Aluminum Scrap
- Aluminum Ingot
- Ficsite Ingot
- Ficsite Trigon
- Iron Rod
- Screws
- Sulfur
- Plutonium Pellet
- Encased Plutonium Cell
- Steel Beam
- Heat Sink
- Nitric Acid
- Non-Fissile Uranium
- Copper Powder
- Bauxite
- Alumina Solution
- Plastic
- Heavy Oil Residue
- Reinforced Iron Plate
- Modular Frame
- Dark Matter Residue
- Ficsonium
- Excited Photonic Matter
- Pressure Conversion Cube
- Nuclear Pasta
- Alclad Aluminum Sheet
- Aluminum Casing
- Circuit Board
- Cable
- Quartz Crystal
- Crystal Oscillator
- Singularity Cell
- Dark Matter Crystal
- Fused Modular Frame
- Radio Control Unit
- Computer
- Diamonds
- Heavy Modular Frame
Open the template
Opens the planner with the targets, alternate recipes, generator types and fuels already loaded. Change the target rates to match your own factory.
Open “Nuclear, stage 3: closed loop with Ficsonium” in the planner