What this layout shows

Watch the line where Water joins the Heavy Oil Residue and leaves again as Fuel for the generators.

How it works

  1. Process Crude Oil with the Heavy Oil Residue recipe so that as much residue as possible comes out.
  2. Send the residue and Water to a Blender and stretch them into Fuel with Diluted Fuel.
  3. Feed the Fuel to Fuel-Powered Generators for continuous output.

Results compared with the standard layout

These are not fixed illustrative figures: they are solved again on game data 1.1.x every time the static pages are generated.

The template was solved against a baseline with every alternate recipe disabled, using the same target. Read the change in raw resources together with the change in production power.

MetricBaseline → templateChange
Crude Oil 300.00 → 75.00 m³/min 75.0% less
Water 0.00 → 200.00 m³/min Newly used
Production power 150.00 → 220.72 MW 47.1% more

Power covers the production buildings and the fuel chain; extraction machines are not included.

Raw resources the template needs

Raw resource required from outsideRateUnit
Water 200.00 m³/min
Crude Oil 75.00 m³/min

Notes for building it in game

  • Keep Water and Fuel on separate pipe runs, and add a pump wherever the head lift is not enough.
  • Generators running at 100% need no Power Shards.

Related items

Open the template

Opens the planner with the targets, alternate recipes, generator types and fuels already loaded. Change the target rates to match your own factory.

Open “Efficient Fuel Power” in the planner