What this layout shows
Watch the line where Water joins the Heavy Oil Residue and leaves again as Fuel for the generators.
How it works
- Process Crude Oil with the Heavy Oil Residue recipe so that as much residue as possible comes out.
- Send the residue and Water to a Blender and stretch them into Fuel with Diluted Fuel.
- Feed the Fuel to Fuel-Powered Generators for continuous output.
Results compared with the standard layout
These are not fixed illustrative figures: they are solved again on game data 1.1.x every time the static pages are generated.
The template was solved against a baseline with every alternate recipe disabled, using the same target. Read the change in raw resources together with the change in production power.
| Metric | Baseline → template | Change |
|---|---|---|
| Crude Oil | 300.00 → 75.00 m³/min | 75.0% less |
| Water | 0.00 → 200.00 m³/min | Newly used |
| Production power | 150.00 → 220.72 MW | 47.1% more |
Power covers the production buildings and the fuel chain; extraction machines are not included.
Raw resources the template needs
Notes for building it in game
- Keep Water and Fuel on separate pipe runs, and add a pump wherever the head lift is not enough.
- Generators running at 100% need no Power Shards.
Related items
Open the template
Opens the planner with the targets, alternate recipes, generator types and fuels already loaded. Change the target rates to match your own factory.
Open “Efficient Fuel Power” in the planner